STREETS OF LISSÉ
An interactive map and digital storytelling experience for Walker Ryan’s Streets of Lissé book series.
ROLE
UX / Interactive Designer
DISCIPLINE
UX / Interactive Design
YEAR
2026
STATUS
IN DEVELOPMENT

STREETS OF LISSÉ — INTERACTIVE MAP CONCEPT, IN DEVELOPMENT
Overview
Streets of Lissé is an interactive map and digital storytelling experience for Walker Ryan’s Streets of Lissé book series — a way to walk the places inside the stories and read them where they happened.
My Role
UX / Interactive Design — concept, information architecture, interaction design, and the visual system, prototyped in Figma and Framer.
Problem / Opportunity
The books live as static pages. The opportunity: let readers explore the streets themselves — connecting place, book chapters, and short stories — without turning a reading experience into a noisy map app.
Key Design Decisions
- 01
Map-first information architecture: the streets are the navigation, and each location anchors its own stories.
- 02
Book and short-story integration designed as quiet layers over the map, not separate sections to manage.
- 03
A restrained visual system — muted cartography, considered type — so the writing stays in front.
- 04
Interaction flows prototyped and tested in Figma / Framer before any build begins.
Outcome / Current Status
In development. The concept, information architecture, and prototype are in progress — the experience is not yet live.
NEXT PROJECT
OLD FRIENDS FITNESS

